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Today is Friday, September 3rd, 2010
 
Your Belated Update, Ladies and Gentlemen
posted by ◄GMan► on Sep 1, 2010, 07:16 pm

Yarr, scurvy space scum! Prepare to be boarded!

Kage Musha has been hard at work cooking up a whole new forum theme that will change the way you chat on the forums forever! You should be enjoying the new theme already; seeing the well formatted background image of Cerbera, the transparent UI, the updated Meet the Staff page. In addition, he has taken the time to re-format the Media Gallery. Last but not least, the site is now integrated with the gamer community software 'Steam' that we're all familiar with. Just visit your own forum Profile, select the 'Forum Profile Information' tab, and enter your SteamID in the field provided. Now your friends on the forums can easily tell when you're online, see when you're blasting corvettes, and even join you in the fight across the battlefields of the Nova War. Eternal-Silence.net is starting to look pretty spiffy these days; be sure to let Kage Musha know what you think!

When the first great creators of Eternal Silence forged it from simple text files and SDK projects, they made sure that the ability to capture screenshots was a part of your experience. However, they did this not simply to provide a method of proving your highest scores or capturing amazing wallpapers, but because they knew that at some point you would be called upon to capture the best screenshots possible and submit them to us. That's right, we need you to submit your best screenshots to the development team. You will have the chance to get your screens in ES advertisements, on the official Eternal Silence Steam profile, and within the website itself. We will post the finest pictures in the Media Gallery for everyone to see along with their respective authors. All screenies must be of a high graphical quality and of official game content, but otherwise there are no limits. Upload your screenshots as full size attachments to this thread. You can upload as many as you like. Grab a server and start capping some shots of your finest moments!

It is unfortunate to have to announce the removal of Ryang from the ES Development team. He served as our PR Lead for several months, but didn't have the time to commit. This also means that the tournament he was working on pulling together is a no-go. We apologize for the crushed hopes and lost dreams this may cause; we share the sentiment and are doing our best to get another tournament started.

On a lighter note, we have some great news about the state of the development team! Our coding team is now full, with Omnicoder as the newest addition. Also, one of our level designers, sbrown, has done enough coding to qualify as a coding team member, although he was already on the team. Welcome Omnicoder on board; we can expect great things from him, and very soon!

However, we still need artists! We've posted an ad here with more information. If you are sure you have what it takes, we'd love to welcome you into the team.

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Your Scheduled Checkup at Eternal-Silence.net
posted by ◄GMan► on Jul 21, 2010, 01:00 pm

Hello Space Fans!

We've been busy backstage at Eternal Silence development. Here's an update on what we've been up to and a call for your assistance.

We've instituted a bit of formal organization to the structure of the development team. To start, each area of development has been divided into 'teams' which are cellular in their functions. These teams coordinate with each other to organize the development, testing, and release of new content. Each team is headed up by a team lead. This lead will manage each of their team members and coordinate with other team leads and the project lead about what they're working on. Here's a list of the team leads:

Project Lead- NoX
Sound Lead- Spindoctor
Mapping Lead- Ed
Art Lead- Position needs to be filled!
Beta Lead- Kage Musha
Public Relations Lead- ◄GMan►
Coding Lead- Position needs to be filled!

In addition, Kage Musha manages the website and ◄GMan► writes the story.

You may have noticed that there is no coding lead currently. This is because we are actively searching for one to fill this position. We are also looking for new members on the Beta Team, Coding Team (members in addition to a team lead), and Art Team. If you think you could fill any of the development positions, send an e-mail to NoX at nox@eternal-silence.net or PM him. If you want to become a beta tester, please send an e-mail to kage_musha@eternal-silence.net or PM Kage Musha.

Ed, our Mapping Lead, has been hard at work getting resources compiled for all of you out there interested in creating Custom Maps. He has posted a guide to getting started on the forums and has compiled resources that can be downloaded here. sbrown's guide to setting up the Source SDK will help as well for getting you started. Should you have any questions, simply PM Ed and he'll gladly help you out.

Spindoctor, NoX, and treeweird have been collaborating to get some voice dialogue recorded at NoX' apartment (he lives with treeweird and Spin is visiting). Spindoctor is our sound tech, treeweird is the silky voice of ADA, and NoX is our project lead. Together they made a great team, blasting through the work they had to do and even having time for a little relaxation. Here are a few pics from the occasion:


NoX, our Project Lead, has started writing a mushy blog reflecting on the hardships of being an emo vampire in today's world and his wishes to be able to live like a normal human. So far he has failed to deliver on this original promise and has instead written his first blog post about the workings of Eternal Silence, past and future. Read and subscribe to his blog here. Maybe someday he'll live up to his original promise. Wink

That's all for now folks! Stay tuned for more updates soon.

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Mapping Special!
posted by NoX on Jun 25, 2010, 12:20 am

Hello space fans!

We've got some media to show you today in this Mapping Special! Keep in mind, these maps are all still WIPs.

First off, we're reviving an old hardcore map - the es_Vertigo. Vertigo was orginally a project by X-Ray, but it was abandoned when he quit the team. However, recently Ed has been picking it up and dusting it off - and it's beginning to look pretty damn good! Take a look:


Vertigo is a hardcore-type battle that takes place on an asteroid. A UTF station is under attack by the NGM fleet and must fight hard to avoid annihilation. The asteroid is hugely radioactive, however, with only one path through - the entry tower. The NGM pilots must attack through the tower's pathways without getting... Vertigo.

Next up: Arlon - Sbrowns newest project! Arlon is a hugely enjoyable revisit to the ancient gameplay form of King of the Hill. One arena. Four subsystems. A hell of a lot of fighting! Each team starts with a fixed amount of points that decreases with every subsystem they hold. First team to reach 0 points wins! The tide can turn real quick, so be on your guard!


Third, our newest attempt at easing the learning curve of Eternal Silence: Part 1 of the in-game, playable Eternal Silence tutorial! This part will take you through the basics of flight, including thrusters, rolls, cutting engines, boosting and targeting. A must-play for anyone new to the game! You'll be guided by our brand-new Artificial Defense Assistant - ADA - through voice instructions and user-friendly hud hints!
Check out her sexy voice


Finally, we have the es_derelict. The Derelict is an old UTF Destroyer(the NTSS Phoenix) with a proto-type hyperjump engine. It has been lost in space for ages, but was recently re-discovered by chance. Now, both factions must rush to capture this ship to secure the plans for the engine! The derelict is far from safe, however. Radiation, electric fields and general decay is literally tearing the ship apart, piece by piece. A nostalgic re-visit to ancient Eternal Silence will also be present in this map, as the old UTF fighter model(screenshot) has been "fixed up" and added into the game as the fighter ships the derelict is carrying. Yes, you will be able to fly this beauty! This ship may be old, but it still kicks ass! Just watch out for engine splutters...

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Tournaments, Ladders, Leagues, and More Coming to ES
posted by Ryangi on Jun 5, 2010, 04:42 pm

Hello everyone, for those who don't know me I'm Ryang (yes this is the wrong account..) the ES Public Relations Manager. So its been a while since we have talked, and I decided it was time to give you all the exciting news going on with Eternal Silence.

Well its been a long winter but now that summer is finally here Eternal Silence is heating up (is that pun used a bit to much?) and we have a load of things to keep you entertained during the summer months to keep you busy. First up, we have great news to raise the player base, get Eternal Silences name out, and get the competitive community going. How do you ask? Well we host a cash prize tournament, that's how. Now this is no small monetary dollar, the prize will range in the 4 digit market for first place. We are going to partner with one of the most professional leagues online, though there name will be released later, we like to keep you guessing, the league is also extremely interested in doing a league with prizes after the tournament is done which means that the competition will continue to go strong until then.

Our next bit of news is the release of a new feature on Eternal Silence. We will begin to host a ladder league at the start of the tournament to keep everyone interested even if you get knocked out early. So check back at the site for the release of the ladder.

Now to our last but surely not least news. Get ready to get your aim skills up. What comes next is an Infantry only map. (Oh was I not supposed to tell them this part of the Update? Oh well cat's out of the bag now) No I'm not going to enlighten you on the map, though I may give a hint to it, if someones guess is close. This map will be a featured part of the tournament and leagues to come so you will want to start learning the maps ASAP.

Well that's all for now, check back this week for more news on the tournament, ladder, and league. Now get to guessing that map.

Edited, to fix some mistakes thanks to pointers of a long-time player.

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