Contact me: email@example.com
02: Position on the team
Project Manager, Sound Creator & Music Composer
I am studying management at a university in Duesseldorf. I have learned journalism years ago, have been a host on a German TV show , worked for different news papers and magazines, radio and tv stations. I am also self employeed, running my own PR and media production company. Overall pretty busy as you can see.
04: What are your tasks on the team?
I am the project manager. I make sure the team is working well. I got hired 3 years ago and filled the sound fx position, creating all those fancy sounds in Eternal Silence. At some point our music artist dropped out of the team, so I jumped into that spot. Since then I composed the music for the game. But overall, I am responsible for all departments, making sure everybody does what he is supposed to. I was also responsible for our great beta team, which I organized and established.
05: Why did you join the ES crew?
I always wanted to write music and sound fx for a game, so I looked around in the web. The ES website caught my attention, cause they had the finest artwork made by tour amazing artist Dete. That got me into it. I contacted Dan back in the days, send in a sound fx demo and they hired me.
06: What did you do prior to your work on ES?
I was a journalist, basicly sitting on the other side of this industry, testing games and hardware.
07: What do you like most on working on this project?
It still amazes me today to see all those people from all over the world working with such great passion and enthusiasm. I am proud to be part of this team, knowing that all of them don't have a problem to pull those extra hours after work or collage to work on the game. That is just amazing. This mod community is so great and has so much potential. I am glad to be a part of this project.
08: Are there any other mod teams you admire?
There are so many great teams out there, who work just as hard as we do. Take a look at moddb.com and look around. Many people work on their own game. It is just a shame that most of them give up in the middle of it or can't complete their project for other reasons.
09: Whats your opinion on mod projects. If anything, do they have an impact on the industry?
Definitly. Look at the quality of those mods. Some of them are equal if not better than commercial games. The mod teams are passioned about their games, they don't compromise. They put all their hearts into their projects. Most commercial developers are not up for that anymore. I hope there will be more companies like Valve Software, who constantly encourage those modders to develop their own games.
10: Where do you see yourself in the future in this industry?
That is hard to say. I definitly love working on game ideas. We will see what the future brings.
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