02: Position on the team
2006-now University of Applied Sciences Munich - Industrial Design Besides university i am also working als Freelance illustrator.
04: What are your tasks on the team?
So far i have only worked on some Concepts and did some overpaintings.
05: Why did you join the ES crew?
I joined th ES team because i was really surprised by the complexety of the whole project, lots of new ideas and the level of quality. It was nice to see, that the source engine could also be used to create a space game like ES.
06: What did you do prior to your work on ES?
I worked some time as Concept Artist for the Tyranids-Mod for "WH40k: Dawn of War".
07: What do you like most on working on this project?
I liked working for this mod because of the team. The project was a great place to meet a lot of talented guys and to see their progress. It was also cool that some members of the crew had a chance to visit valve or travel to the IGF. All in all a lot happened during the duration of the project.
08: Are there any other mod teams you admire?
I am not very up to date at the moment....and it would be awkward to name old projects :P
09: Whats your opinion on mod projects. If anything, do they have an impact on the industry?
First of all i think mod projects are very important to gather experience and get used to workflows. They have a important functiont because they get people excited about working for games. On the other hand they are also the best way to experiment with new ideas....some very succesfull and influencial games started as mods and had a real great impact on the industry and on the way of thinking about gameplay: counterstrike, Team Fortress, Narbacular Drop (-> Portal) ...just to name a few
10: Where do you see yourself in the future in this industry?
Time will tell. Hopefully i will get a job as concept artist after I graduate...if this won't happen, I will continue to work as an illustrator.
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